#ifndef VARIABLES_CONSTANTES_H_INCLUDED
#define VARIABLES_CONSTANTES_H_INCLUDED
SDL_Surface *ecran,*menu, *help,*pion1 = NULL, *pion2=NULL, *imageDeFond=NULL;
SDL_Rect positionpion1;
SDL_Rect positionpion2;
    int continuer = 1;
    int test,i,j,diff1,prec1,prec2,diff2;
    int r1=0;
    int r2=0;
    int tx[40]={200,370,535,710,875,1015,1150,1225,1255,1225,1150,1015,875,710,535,370,230,115,60,60,115,235,370,535,710,890,1015,1085,1085,1015,875,710,535,370,235,180,220,370,535,680};
    int ty[40]={600,594,594,594,594,579,495,385,260,150,70,15,0,0,0,0,15,60,150,260,385,435,470,470,470,470,420,340,200,100,70,70,70,70,100,200,315,360,360,380};
    int nv1=0;
    int nv2=0;
    int x1,y1,x2,y2;
    int a=0,b=0,c=0,d=0;
    void play(SDL_Surface *ecran, SDL_Rect pos1, SDL_Rect pos2);
    void sauver(int x1, int y1, int x2, int y2);
    void charger(int *x1, int *y1, int *x2, int *y2);
#endif
